Ogre Mark IV
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Main Battery (Atk4, Rng 3, Def 4)1
Secondary Batteries (Atk 3, Rng 2, Def 3)2
AP Batteries (Atk 1, Rng 1, Def 1)8
Missile Racks (Def 4)3
Internal Missiles: (Atk6, Rng 5)15
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Tread Units: 56
Move: 4
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This was designed as a fast strike Ogre. The Mark IV has 1 main battery, 2 secondary batteries, 8 anti-personnel batteries, and 3 missile racks. It carries 15 missiles in its storage bays, and starts the game with a move of 8" and 56 tread units. The Mark IV was part of a two-pronged Combine plan to improve on the Mark III - knowing as they did that the Fencer was in development and that a Fencer would be able to beat a Mark III one-on-one. Rather than build one cybertank that would do everything, Combine planners designed the Mark IV for speed and long-range striking power, and the Mark V as a slugger The Mark V was essentially just an improved III or III-B, and passed its trials quickly. The Mark IV proved fragile at first, and was not deployed until Mexico City in 2086 - which is why no Mark IV templates were captured at Sheffield.
Steve Jackson Games